Archived — this is version 1 of the Attune site, kept for reference. Go to the current site →
Attune • In development

Stay tuned in when the world gets noisy.

Attune is a game where children practise listening, holding on to instructions, and responding to what matters while distractions compete for their attention.

Headphones recommended About five minutes A game, not a diagnosis
Mission
Dozens of faint, jittery lines fill the frame while one steady red line runs straight through them.
One line to follow
Everything else is noise

Attention practice that children actually want to open.

Our mission is to make attention practice engaging and accessible for children. Through play, Attune helps children practise staying focused, listening to instructions, and following them when the world gets noisy, whether or not they have an ADHD diagnosis.


The challenge
A room seen from above: ten faint sources ripple across it while one red source rings clearly.
A room, from above
Every ring wants attention

Listening takes more than hearing.

A classroom, a busy home, or a playground rarely stays quiet. Children may need to pick out an instruction, keep it in mind, and act on it while other sounds and events compete for attention. Attune turns those moments into short, playful challenges that can be practised at a child’s own pace.

What children practise

These are proposed game targets, not claims that playing Attune has already improved children’s daily functioning.


How it works
The Attune parent portal on a laptop, showing a log of attention observations.
On a laptop
Parent portal · concept

Short audio-led missions, with feedback straight away.

Children play brief audio-led missions. Each mission introduces an instruction, gives the child a clear action, and offers immediate feedback. As they progress, tasks can ask them to listen for longer or respond while more sounds compete.

Rather than describe that at length, the three builds below let you hear it for yourself.

Try it • Three builds, playable now

Hear what a session asks a child to do.

Where it is heading
The original Attune mode select, with its hand-drawn pixel-art worlds.
Where the art came from
The first build on itch.io

What the game will eventually look like.

The playable builds are grey-box prototypes: they exist to get the listening right first. The finished game keeps the same missions and dresses them in warm, characterful rooms — a classroom with a crocodile teacher, pixel-art classmates, and plenty going on at the edges of the frame to pull attention away.

That look is not new. It comes straight from the first build on itch.io — the same hand-drawn pixel art. What changed is where the player is standing: out of the space station and into a classroom. The art direction survived the change of direction; the settings did not.

Concept render of an Attune classroom: a crocodile teacher at a lectern in front of a green chalkboard, with pixel-art classmates at orange desks.
Concept renderStage one — the classroomArt carried over from the first build

A room worth sitting in

Characters children want to listen to, so staying with a long instruction feels like part of the story rather than a test.

Distraction you can see

The things competing for attention are drawn into the scene, not just mixed into the audio, so a child can tell what pulled them away.

One continuous line

The art comes from the first build, the missions and scoring from the prototypes you can play today. Nothing here starts over.

Who it is for
An Attune classroom scene running on a phone.
On a phone
Same missions, pocket sized

Built for children who find listening hard — diagnosis or not.

Attune is being designed for children who find listening and staying with instructions difficult, including children with ADHD and children without a diagnosis. Parents and educators can use this site to understand the game and see what a session asks a child to do.

Attention differs from child to child, and nothing here assumes every child’s needs are the same.


Research

The research gives Attune a starting point for design. It does not establish that this game treats ADHD.

What informs Attune.

Research describes attention as involving several processes, including staying with a task, selecting what matters, and shifting focus when needed. Attune uses these ideas to design listening games that add competing sounds and instructions in manageable steps.

Evidence about attention training is mixed, and we would rather say so here than oversell it. We plan to assess whether children enjoy the tasks, improve on new listening challenges, and show any meaningful changes outside the game before making stronger claims.