Mr Croc's classroom
The art direction, playable. A lit 3D classroom with flat pixel classmates in it. Listen to Mr Croc, and tap whoever interrupts him — voices come from where the person is sitting.
Sit down at the backOur mission
Through play, Attune helps children practise staying focused, listening to instructions, and following them when the world gets noisy, whether or not they have an ADHD diagnosis.
The challenge
In classrooms, at home and on the playground, children have to pick out one voice, hold on to what it asked, and act on it while everything else competes. Attune turns that into four skills to practise.
Notice the voice or cue that matters among competing sounds.
Keep attention on instructions across a longer sequence.
Remember what to do long enough to respond.
Ignore a tempting decoy and act on the relevant instruction.
How it works
Each mission gives one instruction, one clear action, and an instant answer. As children progress, they listen for longer, and more sounds compete for their attention.
Try a tiny one here. Read what Mr Croc asks, ignore the chatter, and tap the right star. It gets noisier each round.
Try it
Each takes about five minutes. Headphones help.
The art direction, playable. A lit 3D classroom with flat pixel classmates in it. Listen to Mr Croc, and tap whoever interrupts him — voices come from where the person is sitting.
Sit down at the backThree rooms, about five minutes. A story read over rising classroom chatter, instructions that get interrupted, then something long and dull while gossip competes. It sets itself to the player’s age.
Take the checkFive five-minute places (a mall, a theme park, a football field, a science lab and an office) plus a skills mode that trains noise filtering, instruction tracking and focus stamina one at a time.
Play the grey boxesWhere Attune started: themed worlds (space, sky, fantasy, Jurassic) unlocked one at a time. The idea has since narrowed onto listening in the ordinary noisy places children actually have to listen in.
Open on itch.io
Where it is heading
The finished game moves from grey-box prototypes to warm, characterful rooms: a classroom with a crocodile teacher, pixel-art classmates, and plenty going on at the edges.

Characters children want to listen to, so staying with a long instruction feels like part of the story rather than a test.

The things competing for attention are drawn into the scene, not just mixed into the audio, so a child can tell what pulled them away.

The art comes from the first build, the missions and scoring from the prototypes you can play today. Nothing here starts over.
Who it is for
Attune is being designed for children who find listening and staying with instructions difficult, including children with ADHD and children without a diagnosis.
Attention differs from child to child, and nothing here assumes every child’s needs are the same.
See what a session asks your child to do before they play.
Understand the game and try it with a class.
Send feedback from a clinic, or ask about trying it with us.
Five minutes, headphones on, and a room full of characters.
Research
Research describes attention as staying with a task, selecting what matters, and shifting focus when needed. Attune uses those ideas to design listening games. Evidence about attention training is mixed, and we would rather say so here than oversell it.
Before making stronger claims, we plan to check whether children enjoy the tasks, improve on new listening challenges, and show any meaningful changes outside the game.
Read what informs Attune → honest > hype